Global IoT in Education Market

Global IoT in Education Market was valued US$ 5.06 Bn in 2018 and is estimated to reach US$ XX Bn by 2026 at a CAGR of XX % during forecast period.

The introduction of the internet of things (IoT) in education, allows Internet-based communications to happen between physical objects, sensors, and controllers, thus changing the educational institutions massively.

By embedding sensors in objects and integrating cloud computing, augmented reality, wearable technologies, and big data in this platform, different parameters of the educational environment can be measured and analyzed to provide useful information. It also has created a new interaction between people and the environment in an educational organization.

The report study has analyzed revenue impact of covid-19 pandemic on the sales revenue of market leaders, market followers and disrupters in the report and same is reflected in our analysis.IoT in the education market is segmented by product, end user, learning mode, and regions. Based on product, IoT in the education market is classified into software, hardware, service, and educational content. The software is estimated to hold the largest share of a market in the forecast period. On the basis of an end user, IoT in the education market is divided by school, corporate, and university.

Major driving factors of IoT in the education market are the rising demand of IoT solutions, increasing government investment on IoT technologies, and rising technology advancement and at same time inadequate IT infrastructure will hamper the market.In terms of region, IoT in the education market is divided by North America, Europe, Asia Pacific, and Latin America. North America is expected to hold the largest market share in forecast period due to high connectivity of handled devices, rising innovations, and advancement of technologies in this region. Asia-Pacific (APAC) is expected to have the highest growth rate during the forecast period.

However, the inadequate financial incentives for transportation, energy management, utilities, interoperability, and security issues are a few pivotal factors hindering the growth of the IoT in smart cities in the APAC region.Key player’s studies, analyzed, profiled and benchmarked in IoT in education market are Construkts Inc., DXTR Labs, Vai Kai, iYouth Lab, Mirai Mobile Technologies, EZ-Robot Inc, MUV Interactive, Novel Effect, SAM Labs, EZ-Robot Inc, MUV Interactive, Bosch Software Innovation, ThingWorx Verizon Communications, Oracle, Fluxgen Technologies, SenseGiz, Altiux Innovations, Honeywell, Cisco Systems Inc, Schneider Electric, Google, Ericsson, Happiest Minds, and EVRYTHNG.The objective of the report is to present a comprehensive assessment of the market and contains thoughtful insights, facts, historical data, industry-validated market data and projections with a suitable set of assumptions and methodology.

The report also helps in understanding IoT in Education market dynamics, structure by identifying and analyzing the market segments and project the global market size. Further, report also focuses on competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence. The report also provides PEST analysis, PORTER’s analysis, SWOT analysis to address questions of shareholders to prioritizing the efforts and investment in near future to emerging segment in IoT in Education market

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Scope of Global IoT in Education Market:

Global IoT in Education Market, by Product:

• Hardware• Software• Educational Content• Service

Global IoT in Education Market, by End User:

• School• University• Corporate

Global IoT in Education Market, by Learning Mode:

• Collaborative Learning• Virtual Instructor• Simulation• Adaptive• Social• Blended

Global IoT in Education Market, by Region:

• North America• Europe• Asia Pacific• Middle East & Africa• Latin America

Key Players, Global IoT in Education Market:

• Construkts Inc.• DXTR Labs• Vai Kai• iYouth Lab• Mirai Mobile Technologies• EZ-Robot Inc• MUV Interactive• Novel Effect• SAM Labs• EZ-Robot Inc• MUV Interactive• Bosch Software Innovation• ThingWorx• Verizon Communications• Oracle• Fluxgen Technologies• SenseGiz• Altiux Innovations• Honeywell• Cisco Systems Inc• Schneider Electric• Google• Ericsson• Happiest Minds• EVRYTHNG

This Report Is Submitted By : Maximize Market Research Company

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